The following stats do not utilize all material published by Eden, as there are a number of trainings which I do not use. Assassination, Swim, and Vehicle Kill have all been omitted, and I suggest you do not use them. Also, there are some trainings which I have created myself. These can be found in the
Optional Rules section. The stats below all utilize the Sub Rosa skill system, with the exception of some NDD stats, due to Sub Rosa-Hand Unseen contradictions.
Government and Law Enforcement Characters
Typical FBI Field Agent
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Use 2 Drive: Car 2 Forensics 3 First Aid 2 Brawling 2 Research 3 Shadow 2 Small Arms: Pistol 3
Training: Awareness: Detect Lies, Investigation
Equipment: Cell phone, handcuffs, sunglasses, autopistol (
G23)
FBI
HRT MemberStr 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 3 Diplomacy: Negotiation 3 Drive: Car 2 First Aid 2 Martial Arts 2 Stealth 3 Small Arms: Pistol 4
Training: Close Quarters Battle (Advanced), Marksmanship, Rapelling
Equipment:
Level III-A kevlar vest (Ar4 +1t), Helmet, SMG (MP5/10), autopistol (G23), handcuffs, 2 stun grenades, 2 SMG magazines
Typical DEA Field Agent
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Use 3 Drive: Car 2 Forensics 2 Brawling 2 Language: Spanish 3 Photography 1 Research 3 Small Arms: Pistol 3 Shadow 3
Training: Surveillance
Equipment: handcuffs, pager, mace, autopistol (
P228), 2 autopistol magazines
Typical CIA Analyst
Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Programming 3 Computer Use 3 Brawling 1 Forgery 2 Drive: Car 1 Language: Cantonese 2 Photography 1 Research 4 Small Arms: Pistol 2
Equipment: pager, briefcase with laptop and documents
Typical CIA Agent
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 4 Luck 2/12
Skills: Autofire 1 Breaking & Entering: Mechanical 2 Computer Use 3 Brawling 1 Drive: Car 1 Photography 2 Research 2 Shadow 3 Small Arms: Pistol 2 Video 1
Training: Savoir Faire, Surveillance
Equipment: cell phone, audio bug, false IDs, multi-purpose tool, autopistol (
G26)
Typical NSA Computer Scientist
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Programming 4 Computer Use 3 Cryptology 4 Brawling 1 Forgery 2 Drive: Car 1 Small Arms: Pistol 1
Training: Communication
Equipment: cell phone, palm pilot
Typical CDC Scientist
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Programming 3 Computer Use 3 Brawling 1 Drive: Car 1 Medical 3 Research 2 Science: Biology 3
Training: Biohazard Control
Equipment: cell phone, basic sample & test kit
Typical Secret Service Security Specialist
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 2 Drive: Car 3 Martial Arts 3 Small Arms: Pistol 4
Training: Awareness: spot sniper, Awareness: spot suspicious spectators, Close Quarters Battle (Basic), Situational Awareness
Equipment:
Level II kevlar vest (Ar4), autopistol (P228), 2 autopistol magazines, earpiece & radio
Typical INS Patrol Officer
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Breaking & Entering 2 Drive: Car 3 Languages: Spanish 3 Martial Arts 2 Small Arms: Pistol 3
Training: Awareness: spot hidden compartments
Equipment:
Level II kevlar vest (Ar4), autopistol (Bretta 92FS), 2 autopistol magazines, mace, personal radio
Typical ATF Field Agent
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Breaking & Entering: Mechanical 2 Drive: Car 2 Martial Arts 2 Shadow 3 Small Arms: Pistol 3
Equipment: Autopistol (
P226), 2 autopistol magazines, cell phone
Typical City Police Patrol Officer
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Use 2 Diplomacy: Negotiation 2 Brawling 2 Drive: Car 2 Small Arms: Pistol 3
Training: Awareness: spot hidden weapon
Equipment:
Level II kevlar vest, flashlight, 2 sets of handcuffs, mace, autopistol (G22), personal radio, 2 autopistol magazines
Typical Highway Patrol Officer
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Use 1 Diplomacy: Negotiation 2 Brawling 2 Drive: Car 3 Small Arms: Pistol 2
Equipment:
Level II kevlar vest, flashlight, 2 sets of handcuffs, autopistol (P220), personal radio, 2 autopistol magazines
Typical Police Investigator
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Use 2 Brawling 2 Forensics 2 Drive: Car 2 Small Arms: Pistol 2 Science: Forensic psychology 2
Training: Investigation
Equipment: Flashlight, handcuffs, autopistol (
M1911A1), cell phone
Typical SWAT Team Member
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 2 Diplomacy: Negotiation 2 Drive: Car 2 Martial Arts 2 Stealth 3 Small Arms: Pistol 3
Training: Close Quarters Battle (Basic)
Equipment:
Level III-A kevlar vest (Ar4 +1t), Helmet, SMG (MP5A3), autopistol (Beretta 92FS), handcuffs, 2 stun grenades, 2 SMG magazines, 2 autopistol magazines
Typical Laborer
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Drive: Car 1 Brawling 1 Hobby: Backyard astronomy 2 Repair/Build: Automotive 3
Typical Environmental/Anti-Globalization Activist
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Use 3 Brawling 1 Forgery 1 Drive: Car 1 Research 3 Video 2
Equipment: Video camera, cell phone
Typical Corporate Administrator
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Computer Use 3 Brawling 1 Diplomacy: Business negotiation 3 Drive: Car 1 Research 2 Small Arms: Pistol 1
Equipment: Cell phone, briefcase
Typical University Researcher
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 4 Luck 2/12
Skills: Autofire 1 Computer Use 2 Brawling 1 Drive: Car 1 Research 3 Science: Chemistry 4
Equipment: Briefcase with scientific papers
Typical Drug Dealer
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Brawling 1 Melee Weapon: Knife 1 Diplomacy: Bargaining 2 Drive: Car 1 Small Arms: Pistol 1
Training: Awareness: spot uniformed police
Equipment: 25 rocks of crack, knife
Typical Drug Runner
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 2 Brawling 2 Drive: Car 1 Language: English 2 Small Arms: Pistol 2
Traits: Physical training
Equipment: SMG (
Uzi)
Typical Veteran Armed Criminal (Bank Robber/Hitman)
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Breaking & Entering: Mechanical 3 Brawling 2 Drive: Car 2 Small Arms: Rifle 3
Traits: Physical training
Equipment:
Level II kevlar vest (Ar4), pump shotgun (Cruiser AOW), autopistol (G17), 2 autopistol magazines
Typical Criminal Pro Bodyguard
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 3 Brawling 3 Drive: Car 3 Small Arms: Pistol 3
Training: Awareness: spot weapon
Traits: Physical training
Equipment:
Level II kevlar vest (Ar4), machine pistol (TMP), autopistol in ankle holster(G26), 2 TMP magazines
Typical Hacker
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Brawling 1 Computer Use 4 Computer Programming 4 Cryptography 3 Drive: Motorcycle 1 Research 2
Paramilitary and Military Characters
Typical US Army Infantryman
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 2 Demolitions 1 First Aid 1 Heavy Weapons: Projectile 2 Martial Arts 2 Drive: Car 1 Small Arms: Rifle 3 Stealth 3
Traits: Combat experience, physical training
Equipment:
Level III-A kevlar vest (Ar4 +1t), Helmet, Assault Rifle (M16A2), 3 rifle magazines, flashlight, canteen
Typical US Army MP
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 3 Demolitions 1 First Aid 1 Martial Arts 2 Drive: Car 1 Small Arms: Pistol 3 Stealth 2
Traits: Combat experience
Equipment:
Level III-A kevlar vest (Ar4 +1t), Helmet, SMG (MP5A2), autopistol (M9), flashlight, handcuffs
Typical US Navy SEAL
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 4 Int 3
Skills: Autofire 3 Demolitons 2 Drive: Car 1 First Aid 2 Gun Fu 2 Heavy Weapons: Indirect Projectile 2 Martial Arts 2 Melee Weapon: Knife 2 Small Arms: Rifle 4 Stealth 3
Training: Awarebess: spot movement, Rapelling, SCUBA
Traits: Combat Experience, High Pain Threshold, Physical Training, Swimmer
Equipment:
Level III-A kevlar vest (Ar4 +1t), assault carbine with underbarrel GL (M4/M203), 3 rifle magazines, 3 40mm HE grenades, knife, autopistol (P226)
Typical 1st SFOD-D (
Delta Force) OperatorStr 3 Siz 3 Agl 3 Ref 4 Per 3 Wil 4 Int 3
Skills: Autofire 3 Demolitons 1 Drive: Car 1 First Aid 2 Gun Fu 2 Heavy Weapons: Projectile 2 Martial Arts 2 Melee Weapon: Knife 2 Small Arms: Rifle 4 Stealth 3
Training: Rapelling, Close Quarters Battle (Advanced)
Traits: Combat Experience, High Pain Threshold, Runner
Equipment:
Level III-A kevlar vest (Ar4 +1t), helmet, assault carbine (M4), 2 stun grenades, pump shotgun (AOW with door-breaching sulgs), autopistol (MK23)
Typical Militiaman (Anti-US Government)
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 1 Brawling 1 Drive: Car 1 First Aid 1 Small Arms: Rifle 3
Training: Navigation, Marksmanship
Equipment: Rifle (
Mini-14), binoculars, compass, flashlight, 2 rifle magazines, pork rinds
Typical Paramilitary Revolutionary
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12
Skills: Autofire 2 Brawling 1 Small Arms: Rifle 2 Stealth 2
Equipment: Battle Rifle (
FAL), 2 rifle magazines, fragmentation grenade, rope, 2 days rations
Typical Terrorist
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 4 Int 3 Luck 2/12
Skills: Autofire 2 Brawling 1 Demolitions 2 Heavy Weapons: Projectile 1 Drive: Car 1 Small Arms: Rifle 3 Stealth 2
Traits: Combat experience
Equipment: Assault Carbine (
AKS-74U), 2 rifle magazines, 2 fragmentation grenades
Typical European/North American Mercenary
Str 3 Siz 3 Agl 3 Per 3 Ref 3 Wil 3 Int 3
Skills: Autofire 3 Drive: Car 2 First Aid 2 Heavy Weapons: Projectile 3 Martial Arts 2 Melee Weapon: Knife 2 Small Arms: Rifle 4 Stealth 3
Training: Close Quarter Battle (Basic)
Traits: Combat Experience, Physical Training
Equipment:
Level III-A kevlar vest (Ar4 +1t), helmet, assault rifle (C7A1), 3 rifle magazines, autopistol (14.45), 2 frag grenades, first aid kit, flashlight, knife
Typical African Fighter/Mercenary
Str 3 Siz 3 Agl 3 Per 3 Ref 3 Wil 3 Int 3
Skills: Autofire 2 Brawling 2 Melee Weapon: Knife 3 Small Arms: Rifle 2 Stealth 2
Equipment: Assault rifle (
AK-47), 3 rifle magazines, canteen, machete
Unique Characters
Yuri Bresinski (Nosferatu)
Str 4 Siz 3 Agl 3 Per 4 Ref 4 Wil 3 Int 3
Skills: Autofire 1 Drive: Car 1 Language: English 2 Brawling 3 Shadow 4 Stealth 4
Powers: Thrall (fear), Mask (concealment), Telepathy (with victim)
Hank Claymore (White-Supremacist Purifier)
Str 4 Siz 3 Agl 3 Per 3 Ref 3 Wil 4 Int 3
Skills: Autofire 1 Drive: Car 1 Brawling 3 Melee Weapon: Hatchet 3 Shadow 3 Small Arms: Pistol 3 Stealth 3
Powers: Thrall (fear), Regeneration, Frenzy
Equipment: Silenced autopistol (
USP 9), hatchet, Polaroid camera
Russian President Vladimir Putin
Str 3 Siz 3 Agl 3 Per 3 Ref 3 Wil 3 Int 4
Skills: Autofire 1 Breaking & Entering: Mechanical 2 Computer Use 1 Diplomacy: Politics 2 Drive: Car 1 Escape 2 Language: English 2 Language: German 3 Martial Arts 3 Occult: Rituals 1 Research 2 Small Arms: Pistol 2 Shadow 3 Stealth 2
Training: Politics, Surveillance
Traits: Cautious, Criminal Contact, Favor (military), Intelligence Contact, Law Contact, Military Contact, Notoriety, Secret - Dark, Trance Proof
Typical DDS Groundskeeper
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 3 Brawling 3 Diplomacy: Persuasion 2 Drive: Car 3 Melee Weapon: Baton 2 Small Arms: Pistol 3 Small Arms: Rifle 3 Stealth 3
Training: Awareness: Spot Disguise, Awareness: Spot Camouflage, CQB: Basic, Communication, Surveillance
Traits: Combat Experience, Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD
Equipment:
Military Guard Cover: Level III-A vest with insert (Ar5), helmet, assault carbine (M4), machine pistol (Black Kat), personal radio, nightvision lenses, 3 carbine magazines, 2 machine pistol magazines
Civilian Guard Cover: Level III-A vest (Ar4 +1t), Autopistol (G20), stun baton, personal radio, nightvision lenses, handcuffs, 2 autopistol magazines
Typical DDS Investigator
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 3 Brawling 3 Diplomacy: Interrogation 3 Disguise 2 Drive: Car 2 Forensics 2 Melee Weapon: Knife 2 Small Arms: Pistol 3 Stealth 2 Video 2
Training: Awareness: Lying, Investigation, Surveillance
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD
Equipment: STF suit (Ar4), machine pistol (Black Kat), cell phone/radio, spider drone & controller, knife, tricycladine, 2 15-round magazines
Typical DDS Mission Security Specialist
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 3 Brawling 3 Diplomacy: Fast-talking 3 Humanities: Military Tactics 2 Drive: Car 2 Melee Weapon: Knife 2 Small Arms: Pistol 3 Small Arms: Rifle 3 Stealth 2
Training: Awareness: Agents' Mental Stability, Marksmanship, Communication, Surveillance
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience
Equipment: Cell phone, knife, sniper rifle (SR-25)
Typical Covert Mission Kit: Level III-A vest with insert (Ar5), helmet, assault carbine (Commando), machine pistol(Micro-Uzi), government IDs, frag grenades & flash-bangs
Typical Overt Mission Kit: Kitian armor & helmet (Ar5), combat uniform (Ar2), machine pistol (Black Kat), SHP Snub, audio magnifier, nightvision lenses, breach grenades, EM grenades, somna grenades
Typical DDS E&C Extractor
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3
Skills: Athletics: Swimming 2 Autofire 3 Brawling 3 Drive: Car 2 First Aid 2 Melee Weapon: Knife 1 Heavy Weapons: Indirect 2 Small Arms: Pistol 3 Small Arms: Rifle 3 Stealth 2
Training: Awareness: Ambush, Close Quarters Battle (Advanced), Parachutist, Rapelling
Traits: Physical Training, Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience
Equipment: Kitian armor & helmet (Ar5), combat uniform (Ar2), M249 SPW, SHP Snub, nightvision lenses, 2 frag grenades, breach grenade, somna grenade, first aid kit, knife, 100-rounds SPW ammo
Typical DDS E&C Cleaner
Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 2 Brawling 3 Breaking & Entering: Electronic 3 Computer Use 2 Computer Programming 3 Diplomacy: Persuasion 3 Drive: Car 1 Forensics 3 Small Arms: Pistol 3
Training: Awareness: Media, Biohazard Controls, Investigation, Close Quarter Battle (Basic)
Traits: Combat Experience, Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD,
Equipment: STF suit (Ar4), machine pistol (Black Kat), suppressor & subsonic ammo, government IDs, cell phone, burst transmitter, 2 24-round magazines
Typical D4 Omega Operative
Str 3 Siz 3 Agl 3 Ref 4 Per 4 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 3 Martial Arts 3 Diplomacy: Persuasion 2 Drive: Car 3 First Aid 2 Heavy Weapons: Projectile 3 Melee Weapon: Knife 3 Shadow 3 Small Arms: Pistol 4 Stealth 3
Training: Awareness: Mental State, Communication, Close Quarters Battle (Advanced), Rapelling, Surveillance, Situational Awareness
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience, High Pain Threshold
Equipment: (on standby duty) STF suit, machine pistol (G18C), SHP Snub, miniature earbud & microphone, nightvision lenses, anti-biotoxin injector, clotting patches, faerie dust grenade, tricycladine, 3 30-round magazines
Typical MiB Liason (all MiB stats refelct human agents)
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 2 Brawling 2 Breaking & Entering: Mechanical 2 Computer Use 2 Diplomacy: Interrogation 4 Drive: Car 2 Humanities: Law 2 Hypnosis 3 Science: Psychology 3 Small Arms: Pistol 2 Stealth 2
Training: Awareness: Lying, Communication, Investigation, Savoir Faire
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD
Equipment: Level-II kevlar vest (Ar4), autopistol (P226), sodium pentothal, government ID, scrambled cell phone, 2 autopistiol magazines
Typical MiB Forensics Technician
Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3
Skills: Athletics: Weightlifting 2 Autofire 2 Brawling 2 Breaking & Entering: Electronic 3 Computer Use 2 Forensics 3 Drive: Car 1 Medical: Toxicology 2 Occult: Ghosts 2 Small Arms: Pistol 3 UFOlogy 2
Training: Awareness: Alien Weapon Damage, Awareness: Hoax, Communication, Investigation
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience, Physical Training
Equipment: Level-II kevlar vest (Ar4), autopistol (P226), forensics kit, government ID, scrambled cell phone, 2 autopistiol magazines
Typical MiB Conflict Specialist
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 3 Brawling 3 Computer Use 2 Drive: Car 3 Melee Weapon: Knife 3 Pilot: Stealth Copter 2 Small Arms: Rifle 4 Stealth 3
Training: Communication, Sniper (Advanced), Surveilance, Situational Awareness
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience, Physical Training, High Pain Threshold
Equipment: Level-II kevlar vest (Ar4), magnum autopistol (DE.50), autopistol (P7M13), scrambled cell phone, government ID, knife, 2 magnum autopistiol magazines
Typical PSIRES Operative
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 1 Brawling 2 Computer Use 2 Diplomacy: Persuasion 2 Drive: Car 1 Hypnosis 2 Meditation 3 Research 2 Small Arms: Pistol 2
Training: Awareness: Psychic Phenomenon, Precognitive Dreams
Traits: Heavy Indoctrination: NDD, Latent Psychic: Precognition, Lesser Psychic: Empathy, Implant: Sentinel, Watched: NDD
Equipment: (on-base) STF suit (Ar4), machine pistol (Black Kat)
Typical PARRES Operative
Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 4
Skills: Athletics: Running 2 Autofire 1 Brawling 2 Computer Use 2 Cryptozoology 2 Drive: Car 1 Humanities: Philosophy 3 Language: German 2 Occult: Incarnate 3 Parapsychology 2 Photography 1 Research 3 Small Arms: Pistol 2
Training: Awareness: Supernatural Phenomenon
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD
Equipment: (in-field) autopistol (G30), cell phone, notepad, pocket flashlight, 35mm camera
Typical EBE Researcher
Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3
Skills: Athletics: Swimming 2 Autofire 1 Brawling 2 Computer Use 2 Cryptozoology 2 Diplomacy: Persuasion 2 Drive: Car 1 Photography 2 Research 3 Science: Xenology 3 Science: Biology 3 Small Arms: Pistol 2
Training: Awareness: Saurian MiB, Biohazard Controls, Toxin Knowledge
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD
Equipment: (in-field) autopistol (G30), cell phone, gloves & specimen jar, pocket flashlight, 2 autopistol magazines
Typical HEARST Field Operative
Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 3 Brawling 2 Breaking & Entering: Mechanical 3 Computer Use 3 Diplomacy: Fast-Talking 3 Drive: Car 1 Hobby: Chess 3 Humanities: Journalism 3 Language: Spanish 2 Photography 1 Research 2 Shadow 4 Small Arms: Pistol 2 Stealth 2
Training: Awareness: Power Broker Manipulations, Awareness: Lying, Politics
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD
Equipment: machine pistol (G18), cell phone, micro-camera, lockpicks, various IDs, 30-round magazine
Typical RAT TRAP Specialist
Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3
Skills: Athletics: Running 2 Autofire 1 Brawling 2 Computer Programming 2 Computer Use 3 Diplomacy: Negotiation 4 Hobby: Chess 3 Language: Russian 2 Language: Ukranian 2 Research 2 Science: Psychology 2 Shadow 3 Small Arms: Pistol 3
Training: Awareness: Read Reaction, Politics, Savoir Faire
Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD
Equipment: Level-II kevlar vest (Ar4), autopistol (PSS), cell phone with scrambler, Mini-tape recorder, notepad, various IDs