The following stats do not utilize all material published by Eden, as there are a number of trainings which I do not use. Assassination, Swim, and Vehicle Kill have all been omitted, and I suggest you do not use them. Also, there are some trainings which I have created myself. These can be found in the Optional Rules section. The stats below all utilize the Sub Rosa skill system, with the exception of some NDD stats, due to Sub Rosa-Hand Unseen contradictions.

 

Government and Law Enforcement Characters

Typical FBI Field Agent

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Use 2 Drive: Car 2 Forensics 3 First Aid 2 Brawling 2 Research 3 Shadow 2 Small Arms: Pistol 3

Training: Awareness: Detect Lies, Investigation

Equipment: Cell phone, handcuffs, sunglasses, autopistol (G23)

 

FBI HRT Member

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 3 Diplomacy: Negotiation 3 Drive: Car 2 First Aid 2 Martial Arts 2 Stealth 3 Small Arms: Pistol 4

Training: Close Quarters Battle (Advanced), Marksmanship, Rapelling

Equipment: Level III-A kevlar vest (Ar4 +1t), Helmet, SMG (MP5/10), autopistol (G23), handcuffs, 2 stun grenades, 2 SMG magazines

 

Typical DEA Field Agent

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Use 3 Drive: Car 2 Forensics 2 Brawling 2 Language: Spanish 3 Photography 1 Research 3 Small Arms: Pistol 3 Shadow 3

Training: Surveillance

Equipment: handcuffs, pager, mace, autopistol (P228), 2 autopistol magazines

 

Typical CIA Analyst

Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Programming 3 Computer Use 3 Brawling 1 Forgery 2 Drive: Car 1 Language: Cantonese 2 Photography 1 Research 4 Small Arms: Pistol 2

Equipment: pager, briefcase with laptop and documents

 

Typical CIA Agent

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 4 Luck 2/12

Skills: Autofire 1 Breaking & Entering: Mechanical 2 Computer Use 3 Brawling 1 Drive: Car 1 Photography 2 Research 2 Shadow 3 Small Arms: Pistol 2 Video 1

Training: Savoir Faire, Surveillance

Equipment: cell phone, audio bug, false IDs, multi-purpose tool, autopistol (G26)

 

Typical NSA Computer Scientist

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Programming 4 Computer Use 3 Cryptology 4 Brawling 1 Forgery 2 Drive: Car 1 Small Arms: Pistol 1

Training: Communication

Equipment: cell phone, palm pilot

 

Typical CDC Scientist

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Programming 3 Computer Use 3 Brawling 1 Drive: Car 1 Medical 3 Research 2 Science: Biology 3

Training: Biohazard Control

Equipment: cell phone, basic sample & test kit

 

Typical Secret Service Security Specialist

 Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 2 Drive: Car 3 Martial Arts 3 Small Arms: Pistol 4

Training: Awareness: spot sniper, Awareness: spot suspicious spectators, Close Quarters Battle (Basic), Situational Awareness

Equipment: Level II kevlar vest (Ar4), autopistol (P228), 2 autopistol magazines, earpiece & radio

 

Typical INS Patrol Officer

 Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Breaking & Entering 2 Drive: Car 3 Languages: Spanish 3 Martial Arts 2 Small Arms: Pistol 3

Training: Awareness: spot hidden compartments

Equipment: Level II kevlar vest (Ar4), autopistol (Bretta 92FS), 2 autopistol magazines, mace, personal radio

 

Typical ATF Field Agent

 Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Breaking & Entering: Mechanical 2 Drive: Car 2 Martial Arts 2 Shadow 3 Small Arms: Pistol 3

Equipment: Autopistol (P226), 2 autopistol magazines, cell phone

 

Typical City Police Patrol Officer

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Use 2 Diplomacy: Negotiation 2 Brawling 2 Drive: Car 2 Small Arms: Pistol 3

Training: Awareness: spot hidden weapon

Equipment: Level II kevlar vest, flashlight, 2 sets of handcuffs, mace, autopistol (G22), personal radio, 2 autopistol magazines

 

Typical Highway Patrol Officer

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Use 1 Diplomacy: Negotiation 2 Brawling 2 Drive: Car 3 Small Arms: Pistol 2

Equipment: Level II kevlar vest, flashlight, 2 sets of handcuffs, autopistol (P220), personal radio, 2 autopistol magazines

 

Typical Police Investigator

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Use 2 Brawling 2 Forensics 2 Drive: Car 2 Small Arms: Pistol 2 Science: Forensic psychology 2

Training: Investigation

Equipment: Flashlight, handcuffs, autopistol (M1911A1), cell phone

 

Typical SWAT Team Member

 Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 2 Diplomacy: Negotiation 2 Drive: Car 2 Martial Arts 2 Stealth 3 Small Arms: Pistol 3

Training: Close Quarters Battle (Basic)

Equipment: Level III-A kevlar vest (Ar4 +1t), Helmet, SMG (MP5A3), autopistol (Beretta 92FS), handcuffs, 2 stun grenades, 2 SMG magazines, 2 autopistol magazines

 

Civilian Characters

Typical Laborer

 Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Drive: Car 1 Brawling 1 Hobby: Backyard astronomy 2 Repair/Build: Automotive 3

 

Typical Environmental/Anti-Globalization Activist

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Use 3 Brawling 1 Forgery 1 Drive: Car 1 Research 3 Video 2

Equipment: Video camera, cell phone

 

Typical Corporate Administrator

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Computer Use 3 Brawling 1 Diplomacy: Business negotiation 3 Drive: Car 1 Research 2 Small Arms: Pistol 1

Equipment: Cell phone, briefcase

 

Typical University Researcher

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 4 Luck 2/12

Skills: Autofire 1 Computer Use 2 Brawling 1 Drive: Car 1 Research 3 Science: Chemistry 4

Equipment: Briefcase with scientific papers

 

Typical Drug Dealer

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Brawling 1 Melee Weapon: Knife 1 Diplomacy: Bargaining 2 Drive: Car 1 Small Arms: Pistol 1

Training: Awareness: spot uniformed police

Equipment: 25 rocks of crack, knife

 

Typical Drug Runner

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 2 Brawling 2 Drive: Car 1 Language: English 2 Small Arms: Pistol 2

Traits: Physical training

Equipment: SMG (Uzi)

 

Typical Veteran Armed Criminal (Bank Robber/Hitman)

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Breaking & Entering: Mechanical 3 Brawling 2 Drive: Car 2 Small Arms: Rifle 3

Traits: Physical training

Equipment: Level II kevlar vest (Ar4), pump shotgun (Cruiser AOW), autopistol (G17), 2 autopistol magazines

 

Typical Criminal Pro Bodyguard

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 3 Brawling 3 Drive: Car 3 Small Arms: Pistol 3

Training: Awareness: spot weapon

Traits: Physical training

Equipment: Level II kevlar vest (Ar4), machine pistol (TMP), autopistol in ankle holster(G26), 2 TMP magazines

 

Typical Hacker

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Brawling 1 Computer Use 4 Computer Programming 4 Cryptography 3 Drive: Motorcycle 1 Research 2

 

Paramilitary and Military Characters

Typical US Army Infantryman

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 2 Demolitions 1 First Aid 1 Heavy Weapons: Projectile 2 Martial Arts 2 Drive: Car 1 Small Arms: Rifle 3 Stealth 3

Traits: Combat experience, physical training

Equipment: Level III-A kevlar vest (Ar4 +1t), Helmet, Assault Rifle (M16A2), 3 rifle magazines, flashlight, canteen

 

Typical US Army MP

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 3 Demolitions 1 First Aid 1 Martial Arts 2 Drive: Car 1 Small Arms: Pistol 3 Stealth 2

Traits: Combat experience

Equipment: Level III-A kevlar vest (Ar4 +1t), Helmet, SMG (MP5A2), autopistol (M9), flashlight, handcuffs

 

Typical US Navy SEAL

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 4 Int 3

Skills: Autofire 3 Demolitons 2 Drive: Car 1 First Aid 2 Gun Fu 2 Heavy Weapons: Indirect Projectile 2 Martial Arts 2 Melee Weapon: Knife 2 Small Arms: Rifle 4 Stealth 3

Training: Awarebess: spot movement, Rapelling, SCUBA

Traits: Combat Experience, High Pain Threshold, Physical Training, Swimmer

Equipment: Level III-A kevlar vest (Ar4 +1t), assault carbine with underbarrel GL (M4/M203), 3 rifle magazines, 3 40mm HE grenades, knife, autopistol (P226)

 

Typical 1st SFOD-D (Delta Force) Operator

Str 3 Siz 3 Agl 3 Ref 4 Per 3 Wil 4 Int 3

Skills: Autofire 3 Demolitons 1 Drive: Car 1 First Aid 2 Gun Fu 2 Heavy Weapons: Projectile 2 Martial Arts 2 Melee Weapon: Knife 2 Small Arms: Rifle 4 Stealth 3

Training: Rapelling, Close Quarters Battle (Advanced)

Traits: Combat Experience, High Pain Threshold, Runner

Equipment: Level III-A kevlar vest (Ar4 +1t), helmet, assault carbine (M4), 2 stun grenades, pump shotgun (AOW with door-breaching sulgs), autopistol (MK23)

 

Typical Militiaman (Anti-US Government)

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 1 Brawling 1 Drive: Car 1 First Aid 1 Small Arms: Rifle 3

Training: Navigation, Marksmanship

Equipment: Rifle (Mini-14), binoculars, compass, flashlight, 2 rifle magazines, pork rinds

 

Typical Paramilitary Revolutionary

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3 Luck 2/12

Skills: Autofire 2 Brawling 1 Small Arms: Rifle 2 Stealth 2

Equipment: Battle Rifle (FAL), 2 rifle magazines, fragmentation grenade, rope, 2 days rations

 

Typical Terrorist

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 4 Int 3 Luck 2/12

Skills: Autofire 2 Brawling 1 Demolitions 2 Heavy Weapons: Projectile 1 Drive: Car 1 Small Arms: Rifle 3 Stealth 2

Traits: Combat experience

Equipment: Assault Carbine (AKS-74U), 2 rifle magazines, 2 fragmentation grenades

 

Typical European/North American Mercenary

Str 3 Siz 3 Agl 3 Per 3 Ref 3 Wil 3 Int 3

Skills: Autofire 3 Drive: Car 2 First Aid 2 Heavy Weapons: Projectile 3 Martial Arts 2 Melee Weapon: Knife 2 Small Arms: Rifle 4 Stealth 3

Training: Close Quarter Battle (Basic)

Traits: Combat Experience, Physical Training

Equipment: Level III-A kevlar vest (Ar4 +1t), helmet, assault rifle (C7A1), 3 rifle magazines, autopistol (14.45), 2 frag grenades, first aid kit, flashlight, knife

 

Typical African Fighter/Mercenary

Str 3 Siz 3 Agl 3 Per 3 Ref 3 Wil 3 Int 3

Skills: Autofire 2 Brawling 2 Melee Weapon: Knife 3 Small Arms: Rifle 2 Stealth 2

Equipment: Assault rifle (AK-47), 3 rifle magazines, canteen, machete

 

Unique Characters

Yuri Bresinski (Nosferatu)

Str 4 Siz 3 Agl 3 Per 4 Ref 4 Wil 3 Int 3

Skills: Autofire 1 Drive: Car 1 Language: English 2 Brawling 3 Shadow 4 Stealth 4

Powers: Thrall (fear), Mask (concealment), Telepathy (with victim)

 

Hank Claymore (White-Supremacist Purifier)

Str 4 Siz 3 Agl 3 Per 3 Ref 3 Wil 4 Int 3

Skills: Autofire 1 Drive: Car 1 Brawling 3 Melee Weapon: Hatchet 3 Shadow 3 Small Arms: Pistol 3 Stealth 3

Powers: Thrall (fear), Regeneration, Frenzy

Equipment: Silenced autopistol (USP 9), hatchet, Polaroid camera

 

Russian President Vladimir Putin 

Str 3 Siz 3 Agl 3 Per 3 Ref 3 Wil 3 Int 4

Skills: Autofire 1 Breaking & Entering: Mechanical 2 Computer Use 1 Diplomacy: Politics 2 Drive: Car 1 Escape 2 Language: English 2 Language: German 3 Martial Arts 3 Occult: Rituals 1 Research 2 Small Arms: Pistol 2 Shadow 3 Stealth 2

Training: Politics, Surveillance

Traits: Cautious, Criminal Contact, Favor (military), Intelligence Contact, Law Contact, Military Contact, Notoriety, Secret - Dark, Trance Proof

 

NDD Characters

Typical DDS Groundskeeper

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 3 Brawling 3 Diplomacy: Persuasion 2 Drive: Car 3 Melee Weapon: Baton 2 Small Arms: Pistol 3 Small Arms: Rifle 3 Stealth 3

Training: Awareness: Spot Disguise, Awareness: Spot Camouflage, CQB: Basic, Communication, Surveillance

Traits: Combat Experience, Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD

Equipment:
Military Guard Cover: Level III-A vest with insert (Ar5), helmet, assault carbine (M4), machine pistol (Black Kat), personal radio, nightvision lenses, 3 carbine magazines, 2 machine pistol magazines

Civilian Guard Cover: Level III-A vest (Ar4 +1t), Autopistol (G20), stun baton, personal radio, nightvision lenses, handcuffs, 2 autopistol magazines

 

Typical DDS Investigator

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 3 Brawling 3 Diplomacy: Interrogation 3 Disguise 2 Drive: Car 2 Forensics 2 Melee Weapon: Knife 2 Small Arms: Pistol 3 Stealth 2 Video 2

Training: Awareness: Lying, Investigation, Surveillance

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD

Equipment: STF suit (Ar4), machine pistol (Black Kat), cell phone/radio, spider drone & controller, knife, tricycladine, 2 15-round magazines

 

Typical DDS Mission Security Specialist

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 3 Brawling 3 Diplomacy: Fast-talking 3 Humanities: Military Tactics 2 Drive: Car 2 Melee Weapon: Knife 2 Small Arms: Pistol 3 Small Arms: Rifle 3 Stealth 2

Training: Awareness: Agents' Mental Stability, Marksmanship, Communication, Surveillance

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience

Equipment: Cell phone, knife, sniper rifle (SR-25)

Typical Covert Mission Kit: Level III-A vest with insert (Ar5), helmet, assault carbine (Commando), machine pistol(Micro-Uzi), government IDs, frag grenades & flash-bangs

Typical Overt Mission Kit: Kitian armor & helmet (Ar5), combat uniform (Ar2), machine pistol (Black Kat), SHP Snub, audio magnifier, nightvision lenses, breach grenades, EM grenades, somna grenades

 

Typical DDS E&C Extractor

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3

Skills: Athletics: Swimming 2 Autofire 3 Brawling 3 Drive: Car 2 First Aid 2 Melee Weapon: Knife 1 Heavy Weapons: Indirect 2 Small Arms: Pistol 3 Small Arms: Rifle 3 Stealth 2

Training: Awareness: Ambush, Close Quarters Battle (Advanced), Parachutist, Rapelling

Traits: Physical Training, Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience

Equipment: Kitian armor & helmet (Ar5), combat uniform (Ar2), M249 SPW, SHP Snub, nightvision lenses, 2 frag grenades, breach grenade, somna grenade, first aid kit, knife, 100-rounds SPW ammo

 

Typical DDS E&C Cleaner

Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 2 Brawling 3 Breaking & Entering: Electronic 3 Computer Use 2 Computer Programming 3 Diplomacy: Persuasion 3 Drive: Car 1 Forensics 3 Small Arms: Pistol 3

Training: Awareness: Media, Biohazard Controls, Investigation, Close Quarter Battle (Basic)

Traits: Combat Experience, Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD,

Equipment: STF suit (Ar4), machine pistol (Black Kat), suppressor & subsonic ammo, government IDs, cell phone, burst transmitter, 2 24-round magazines

 

Typical D4 Omega Operative

Str 3 Siz 3 Agl 3 Ref 4 Per 4 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 3 Martial Arts 3 Diplomacy: Persuasion 2 Drive: Car 3 First Aid 2 Heavy Weapons: Projectile 3 Melee Weapon: Knife 3 Shadow 3 Small Arms: Pistol 4 Stealth 3

Training: Awareness: Mental State, Communication, Close Quarters Battle (Advanced), Rapelling, Surveillance, Situational Awareness

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience, High Pain Threshold

Equipment: (on standby duty) STF suit, machine pistol (G18C), SHP Snub, miniature earbud & microphone, nightvision lenses, anti-biotoxin injector, clotting patches, faerie dust grenade, tricycladine, 3 30-round magazines

 

Typical MiB Liason (all MiB stats refelct human agents)

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 2 Brawling 2 Breaking & Entering: Mechanical 2 Computer Use 2 Diplomacy: Interrogation 4 Drive: Car 2 Humanities: Law 2 Hypnosis 3 Science: Psychology 3 Small Arms: Pistol 2 Stealth 2

Training: Awareness: Lying, Communication, Investigation, Savoir Faire

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD

Equipment: Level-II kevlar vest (Ar4), autopistol (P226), sodium pentothal, government ID, scrambled cell phone, 2 autopistiol magazines

 

Typical MiB Forensics Technician

Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3

Skills: Athletics: Weightlifting 2 Autofire 2 Brawling 2 Breaking & Entering: Electronic 3 Computer Use 2 Forensics 3 Drive: Car 1 Medical: Toxicology 2 Occult: Ghosts 2 Small Arms: Pistol 3 UFOlogy 2

Training: Awareness: Alien Weapon Damage, Awareness: Hoax, Communication, Investigation

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience, Physical Training

Equipment: Level-II kevlar vest (Ar4), autopistol (P226), forensics kit, government ID, scrambled cell phone, 2 autopistiol magazines

 

Typical MiB Conflict Specialist

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 3 Brawling 3 Computer Use 2 Drive: Car 3 Melee Weapon: Knife 3 Pilot: Stealth Copter 2 Small Arms: Rifle 4 Stealth 3

Training: Communication, Sniper (Advanced), Surveilance, Situational Awareness

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Suppressed Emotions, Watched: NDD, Combat Experience, Physical Training, High Pain Threshold

Equipment: Level-II kevlar vest (Ar4), magnum autopistol (DE.50), autopistol (P7M13), scrambled cell phone, government ID, knife, 2 magnum autopistiol magazines

 

Typical PSIRES Operative

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 1 Brawling 2 Computer Use 2 Diplomacy: Persuasion 2 Drive: Car 1 Hypnosis 2 Meditation 3 Research 2 Small Arms: Pistol 2

Training: Awareness: Psychic Phenomenon, Precognitive Dreams

Traits: Heavy Indoctrination: NDD, Latent Psychic: Precognition, Lesser Psychic: Empathy, Implant: Sentinel, Watched: NDD

Equipment: (on-base) STF suit (Ar4), machine pistol (Black Kat)

 

Typical PARRES Operative

Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 4

Skills: Athletics: Running 2 Autofire 1 Brawling 2 Computer Use 2 Cryptozoology 2 Drive: Car 1 Humanities: Philosophy 3 Language: German 2 Occult: Incarnate 3 Parapsychology 2 Photography 1 Research 3 Small Arms: Pistol 2

Training: Awareness: Supernatural Phenomenon

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD

Equipment: (in-field) autopistol (G30), cell phone, notepad, pocket flashlight, 35mm camera

 

Typical EBE Researcher

Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3

Skills: Athletics: Swimming 2 Autofire 1 Brawling 2 Computer Use 2 Cryptozoology 2 Diplomacy: Persuasion 2 Drive: Car 1 Photography 2 Research 3 Science: Xenology 3 Science: Biology 3 Small Arms: Pistol 2

Training: Awareness: Saurian MiB, Biohazard Controls, Toxin Knowledge

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD

Equipment: (in-field) autopistol (G30), cell phone, gloves & specimen jar, pocket flashlight, 2 autopistol magazines

 

Typical HEARST Field Operative

Str 3 Siz 3 Agl 3 Ref 3 Per 3 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 3 Brawling 2 Breaking & Entering: Mechanical 3 Computer Use 3 Diplomacy: Fast-Talking 3 Drive: Car 1 Hobby: Chess 3 Humanities: Journalism 3 Language: Spanish 2 Photography 1 Research 2 Shadow 4 Small Arms: Pistol 2 Stealth 2

Training: Awareness: Power Broker Manipulations, Awareness: Lying, Politics

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD

Equipment: machine pistol (G18), cell phone, micro-camera, lockpicks, various IDs, 30-round magazine

 

Typical RAT TRAP Specialist

Str 3 Siz 3 Agl 3 Ref 3 Per 4 Wil 3 Int 3

Skills: Athletics: Running 2 Autofire 1 Brawling 2 Computer Programming 2 Computer Use 3 Diplomacy: Negotiation 4 Hobby: Chess 3 Language: Russian 2 Language: Ukranian 2 Research 2 Science: Psychology 2 Shadow 3 Small Arms: Pistol 3

Training: Awareness: Read Reaction, Politics, Savoir Faire

Traits: Heavy Indoctrination: NDD, Implant: Sentinel, Watched: NDD

Equipment: Level-II kevlar vest (Ar4), autopistol (PSS), cell phone with scrambler, Mini-tape recorder, notepad, various IDs

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